VGPU

Particles ocean

Component 160

About

A deep-water surface driven by a real inverse FFT. A Phillips spectrum evolves in frequency space, Stockham passes produce a displacement field, and half a million particles ride the waves through an HDR bloom chain.

Built with React and Tailwind. Copy the prompt and paste it into Claude Code, Cursor or Lovable: your agent adds Particles ocean to your project and fits it to your theme.

Code

How Particles ocean is used: the demo's code. The component's own source comes with a free account.

Usage.tsx

import Component from "@/components/ui/fft-ocean";

export default function Default() {
  return (
    <div className="h-[640px] w-full overflow-hidden bg-black">
      <Component />
    </div>
  );
}

More by VGPU

View all
  • Black Hole

    Black Hole

    1.4K
  • Optimized Black Hole

    Optimized Black Hole

    233
  • Earth

    Earth

    195
  • Next.js Flare

    Next.js Flare

    183
  • Triangle LED Hero

    Triangle LED Hero

    107
  • Interactive Fluid

    Interactive Fluid

    77
  • Glass Fractal

    Glass Fractal

    74
  • FFT ocean surface

    FFT ocean surface

    50